<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gamedev on Casaderic Compendivm</title><link>http://kasader.dev/tags/gamedev/</link><description>Recent content in Gamedev on Casaderic Compendivm</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 23 Oct 2026 00:00:00 +0900</lastBuildDate><atom:link href="http://kasader.dev/tags/gamedev/index.xml" rel="self" type="application/rss+xml"/><item><title>Space Invaders Clone in Godot</title><link>http://kasader.dev/posts/space-invaders/</link><pubDate>Fri, 23 Oct 2026 00:00:00 +0900</pubDate><guid>http://kasader.dev/posts/space-invaders/</guid><description>&lt;p&gt;Hey all! I built a Space Invaders clone in Godot 4 as game #3 of the
&lt;a href="https://20_games_challenge.gitlab.io/challenge/"&gt;20 Games Challenge&lt;/a&gt;.
I will write up all about my experience learning my first game engine Godot (and all my)
various thoughts about the process after I finish up my last game. Until then, I kind of
just wanted to show this to a few people, haha.&lt;/p&gt;
&lt;p&gt;All of the sprites are copies from the arcade version recreated to the best of my ability
in PyxelEdit&amp;ndash;sound effects are from &lt;a href="https://www.classicgaming.cc/classics/space-invaders/sounds"&gt;classicgaming.cc&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Pls enjoy!&lt;/p&gt;
&lt;div class="godot-embed" style="width: 100%; max-width: 672px; aspect-ratio: 672 / 768; margin: 1.5rem auto;"&gt;
 &lt;iframe src="http://kasader.dev/games/space-invaders/index.html" title="Space Invaders"
 style="width: 100%; height: 100%; border: 0; display: block;"
 allow="fullscreen; gamepad" loading="lazy"&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Controls:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;left/right on arrow keys to move&lt;/li&gt;
&lt;li&gt;space to shoot&lt;/li&gt;
&lt;li&gt;enter to start&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>